Kobzar, AnnaMasliuk, NataliiaKüçük, BurakUğur, Merve2024-07-122024-07-122014Kobzar, A. ve Masliuk, N. (2014). Use of serious games for studying supply chain management. Küçük, B. ve Uğur, M. (ed.). 2014 Istanbul International Economics and Administrative Sciences Student Congress içinde (6-7 ss.). İstanbul: Maltepe Üniversitesi.978-975-6760-63-5https://hdl.handle.net/20.500.12415/5557A game is a structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. Educational games have been developed for use in education. They have their own distinct structure, goals, and the results Find practical application in life. These characteristics distinguish them from the entertaining games. Serious games are often used for non-formal education and adulI educa|ion. but in the field of higher education, they are not very popular. Educational simulation - is highly structured scenarios that contain an elaborate system of rules, policies and tasks...enAttribution-NonCommercial-NoDerivs 3.0 United Statesinfo:eu-repo/semantics/openAccessSerious gamesSupply chain managementStructured playingEducational communityUse of serious games for studying supply chain managementConference Object76