Çotuksöken, BetülÖzdemir, Semih Anil2024-07-122024-07-122013Özdemir, S. A. (2013). Second life. Çotuksöken, B. (ed.), International communication studendts congress: Media, youth and their future içinde (33-34 ss.). İstanbul: Maltepe Üniversitesi.978-975-6760-51-2https://hdl.handle.net/20.500.12415/5436The case aims to research how does virtual life affects social (real) life? I will focus on a digital game and examine Socend Life, one of the most popular online games, where people can do everything which is possible in the real world. This is the most dangerous point of Second Life, as people's second lifes might become more important than their first(real) life. Second Life includes cinemas, theaters, squares, shopping centers, stores (Vestel), newspapers (Star), universities (ODTÜ), scientific research intutions, and religious places...enAttribution-NonCommercial-NoDerivs 3.0 United Statesinfo:eu-repo/semantics/openAccessLifeSocend lifeVirtual life affects socialDigital gameSecond lifeConference Object34333