Sen-Bayram, Asena KumsalTorus, BelindaDoma, Oğuz OrkunŞener, Sinan Mert2024-07-122024-07-1220231390-72631390-927410.18537/est.v012.n024.a13https://doi.org/10.18537/est.v012.n024.a13https://hdl.handle.net/20.500.12415/6817There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios. Therefore, expanding the research related to housing and answering these needs become obligatory. Game engines and procedural generation have been used to rapidly represent solutions with their high-quality renderings for these kinds of situations. This paper aims to present a user-friendly container settlement generation tool using procedural generation, developed using the Unity 3D game engine, focusing on various reallife scenarios based on contextual and financial parameters. Along with the tool's development and functionalities, the paper presents a case study with ecological and post-disaster scenario presets in the Marmara and Mediterranean Regions of Turkiye to demonstrate its applicability in the settlement generation process.eninfo:eu-repo/semantics/openAccessProcedural GenerationGame EnginesContainer HousingPost-Disaster HousingUnity 3dProcedural architectural settlement generator for container housing: A study on Marmara and Mediterranean RegionsArticle1732416112WOS:001037036400014N/A