Second life

Küçük Resim Yok

Tarih

2013

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

Maltepe Üniversitesi

Erişim Hakkı

Attribution-NonCommercial-NoDerivs 3.0 United States
info:eu-repo/semantics/openAccess

Araştırma projeleri

Organizasyon Birimleri

Dergi sayısı

Özet

The case aims to research how does virtual life affects social (real) life? I will focus on a digital game and examine Socend Life, one of the most popular online games, where people can do everything which is possible in the real world. This is the most dangerous point of Second Life, as people's second lifes might become more important than their first(real) life. Second Life includes cinemas, theaters, squares, shopping centers, stores (Vestel), newspapers (Star), universities (ODTÜ), scientific research intutions, and religious places...

Açıklama

Anahtar Kelimeler

Life, Socend life, Virtual life affects social, Digital game

Kaynak

International communication studendts congress: Media, youth and their future

WoS Q Değeri

Scopus Q Değeri

Cilt

3

Sayı

Künye

Özdemir, S. A. (2013). Second life. Çotuksöken, B. (ed.), International communication studendts congress: Media, youth and their future içinde (33-34 ss.). İstanbul: Maltepe Üniversitesi.