lnteractivity and multiplayer components of video games
dc.contributor.author | Ushchenko, Maksym | |
dc.contributor.editor | Karakulakoğlu, Selva Ersöz | |
dc.contributor.editor | Scifo, Salvatore | |
dc.date.accessioned | 2024-07-12T21:24:27Z | |
dc.date.available | 2024-07-12T21:24:27Z | |
dc.date.issued | 2014 | en_US |
dc.department | Maltepe Üniversitesi, Rektörlük | en_US |
dc.description.abstract | lnteractive media and video games provide a wildly popular source of entertainment. Nowadays games development is one of the most rapidly developing industries in the world. The worldwide video game marketplace, which includes video game console hardware and soflware, online, mobile and PC games, reach $70 bilIion in 2013. Today game developers try to tind the most efficiency way to attract new clients (users). And one of them it is to make game more interactive and usage of multiplayer components, Video gaming has traditionally been a social experience, Multiplayers components allow players to enjoy interaction with other individuals, be in the form of partnership, competition or rivalry... | en_US |
dc.identifier.citation | Ushchenko, M. (2014). lnteractivity and multiplayer components of video games. Karakulakoğlu, S.E. ve Scifo, S. (ed.). 2014 Istanbul International Communication Student Congress içinde (56-56 ss.). İstanbul: Maltepe Üniversitesi. | en_US |
dc.identifier.endpage | 56 | en_US |
dc.identifier.isbn | 978-975-6760-59-8 | |
dc.identifier.startpage | 56 | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.12415/5575 | |
dc.language.iso | en | en_US |
dc.publisher | Maltepe Üniversitesi | en_US |
dc.relation.ispartof | 2014 Istanbul International Communication Student Congress | en_US |
dc.relation.publicationcategory | Uluslararası Konferans Öğesi - Başka Kurum Yazarı | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.snmz | KY06587 | |
dc.subject | Video games | en_US |
dc.subject | lnteractive media | en_US |
dc.subject | Games development | en_US |
dc.subject | Video game market | en_US |
dc.title | lnteractivity and multiplayer components of video games | en_US |
dc.type | Conference Object | |
dspace.entity.type | Publication |