Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions
Küçük Resim Yok
Tarih
2023
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Univ Cueca
Erişim Hakkı
info:eu-repo/semantics/openAccess
Özet
There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios. Therefore, expanding the research related to housing and answering these needs become obligatory. Game engines and procedural generation have been used to rapidly represent solutions with their high-quality renderings for these kinds of situations. This paper aims to present a user-friendly container settlement generation tool using procedural generation, developed using the Unity 3D game engine, focusing on various reallife scenarios based on contextual and financial parameters. Along with the tool's development and functionalities, the paper presents a case study with ecological and post-disaster scenario presets in the Marmara and Mediterranean Regions of Turkiye to demonstrate its applicability in the settlement generation process.
Açıklama
Anahtar Kelimeler
Procedural Generation, Game Engines, Container Housing, Post-Disaster Housing, Unity 3d
Kaynak
Estoa-Revista De La Facultad De Arquitectura Y Urbanismo De La Universidad De Cuenca
WoS Q Değeri
N/A
Scopus Q Değeri
Cilt
12
Sayı
24