Use of serious games for studying supply chain management

Küçük Resim Yok

Tarih

2014

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

Maltepe Üniversitesi

Erişim Hakkı

Attribution-NonCommercial-NoDerivs 3.0 United States
info:eu-repo/semantics/openAccess

Araştırma projeleri

Organizasyon Birimleri

Dergi sayısı

Özet

A game is a structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. Educational games have been developed for use in education. They have their own distinct structure, goals, and the results Find practical application in life. These characteristics distinguish them from the entertaining games. Serious games are often used for non-formal education and adulI educa|ion. but in the field of higher education, they are not very popular. Educational simulation - is highly structured scenarios that contain an elaborate system of rules, policies and tasks...

Açıklama

Anahtar Kelimeler

Serious games, Supply chain management, Structured playing, Educational community

Kaynak

2014 Istanbul International Economics and Administrative Sciences Student Congress

WoS Q Değeri

Scopus Q Değeri

Cilt

Sayı

Künye

Kobzar, A. ve Masliuk, N. (2014). Use of serious games for studying supply chain management. Küçük, B. ve Uğur, M. (ed.). 2014 Istanbul International Economics and Administrative Sciences Student Congress içinde (6-7 ss.). İstanbul: Maltepe Üniversitesi.