Use of serious games for studying supply chain management
Küçük Resim Yok
Tarih
2014
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Maltepe Üniversitesi
Erişim Hakkı
Attribution-NonCommercial-NoDerivs 3.0 United States
info:eu-repo/semantics/openAccess
info:eu-repo/semantics/openAccess
Özet
A game is a structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. Educational games have been developed for use in education. They have their own distinct structure, goals, and the results Find practical application in life. These characteristics distinguish them from the entertaining games. Serious games are often used for non-formal education and adulI educa|ion. but in the field of higher education, they are not very popular. Educational simulation - is highly structured scenarios that contain an elaborate system of rules, policies and tasks...
Açıklama
Anahtar Kelimeler
Serious games, Supply chain management, Structured playing, Educational community
Kaynak
2014 Istanbul International Economics and Administrative Sciences Student Congress
WoS Q Değeri
Scopus Q Değeri
Cilt
Sayı
Künye
Kobzar, A. ve Masliuk, N. (2014). Use of serious games for studying supply chain management. Küçük, B. ve Uğur, M. (ed.). 2014 Istanbul International Economics and Administrative Sciences Student Congress içinde (6-7 ss.). İstanbul: Maltepe Üniversitesi.