Video games and participation
Küçük Resim Yok
Tarih
2014
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Maltepe Üniversitesi
Erişim Hakkı
Attribution-NonCommercial-NoDerivs 3.0 United States
info:eu-repo/semantics/openAccess
info:eu-repo/semantics/openAccess
Özet
Gamers as creators and Moditication as Tv gradually became available to the masses, audience studies have occupied an important space in social sciences, There have been different propositions on whether the audience is a passive or an active consumer. McLuhan, for instance, evaluated mass communication media under two categories as hot and cool, according to its allowance in participation. For him, TV was a cool media as it allowed less participa|ion. Members of the British Birmingham School, on the other hand, studied Tv audiences, rather than TV as a medium, and published works that indicates TV audiences are not passive consumers...
Açıklama
Anahtar Kelimeler
Video games, Communication media, TV audiences, Active/passive audience
Kaynak
2014 Istanbul International Communication Student Congress
WoS Q Değeri
Scopus Q Değeri
Cilt
Sayı
Künye
Serttaş, U. (2014). Video games and participation. Karakulakoğlu, S.E. ve Scifo, S. (ed.). 2014 Istanbul International Communication Student Congress içinde (46-46 ss.). İstanbul: Maltepe Üniversitesi.