Video games and participation

Küçük Resim Yok

Tarih

2014

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

Maltepe Üniversitesi

Erişim Hakkı

Attribution-NonCommercial-NoDerivs 3.0 United States
info:eu-repo/semantics/openAccess

Araştırma projeleri

Organizasyon Birimleri

Dergi sayısı

Özet

Gamers as creators and Moditication as Tv gradually became available to the masses, audience studies have occupied an important space in social sciences, There have been different propositions on whether the audience is a passive or an active consumer. McLuhan, for instance, evaluated mass communication media under two categories as hot and cool, according to its allowance in participation. For him, TV was a cool media as it allowed less participa|ion. Members of the British Birmingham School, on the other hand, studied Tv audiences, rather than TV as a medium, and published works that indicates TV audiences are not passive consumers...

Açıklama

Anahtar Kelimeler

Video games, Communication media, TV audiences, Active/passive audience

Kaynak

2014 Istanbul International Communication Student Congress

WoS Q Değeri

Scopus Q Değeri

Cilt

Sayı

Künye

Serttaş, U. (2014). Video games and participation. Karakulakoğlu, S.E. ve Scifo, S. (ed.). 2014 Istanbul International Communication Student Congress içinde (46-46 ss.). İstanbul: Maltepe Üniversitesi.