Video games and participation
dc.contributor.author | Serttaş, Uğur | |
dc.contributor.editor | Karakulakoğlu, Selva Ersöz | |
dc.contributor.editor | Scifo, Salvatore | |
dc.date.accessioned | 2024-07-12T21:24:30Z | |
dc.date.available | 2024-07-12T21:24:30Z | |
dc.date.issued | 2014 | en_US |
dc.department | Maltepe Üniversitesi, Rektörlük | en_US |
dc.description.abstract | Gamers as creators and Moditication as Tv gradually became available to the masses, audience studies have occupied an important space in social sciences, There have been different propositions on whether the audience is a passive or an active consumer. McLuhan, for instance, evaluated mass communication media under two categories as hot and cool, according to its allowance in participation. For him, TV was a cool media as it allowed less participa|ion. Members of the British Birmingham School, on the other hand, studied Tv audiences, rather than TV as a medium, and published works that indicates TV audiences are not passive consumers... | en_US |
dc.identifier.citation | Serttaş, U. (2014). Video games and participation. Karakulakoğlu, S.E. ve Scifo, S. (ed.). 2014 Istanbul International Communication Student Congress içinde (46-46 ss.). İstanbul: Maltepe Üniversitesi. | en_US |
dc.identifier.endpage | 46 | en_US |
dc.identifier.isbn | 978-975-6760-59-8 | |
dc.identifier.startpage | 46 | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.12415/5594 | |
dc.language.iso | en | en_US |
dc.publisher | Maltepe Üniversitesi | en_US |
dc.relation.ispartof | 2014 Istanbul International Communication Student Congress | en_US |
dc.relation.publicationcategory | Uluslararası Konferans Öğesi - Başka Kurum Yazarı | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.snmz | KY06606 | |
dc.subject | Video games | en_US |
dc.subject | Communication media | en_US |
dc.subject | TV audiences | en_US |
dc.subject | Active/passive audience | en_US |
dc.title | Video games and participation | en_US |
dc.type | Conference Object | |
dspace.entity.type | Publication |